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Knowledge exchange project explores virtual reality in museums

16 July 2021

Virtual Reality (VR) in museums is the focus of a newly funded knowledge exchange project that brings together 鶹ýƵվ Culture, 鶹ýƵվ's Bartlett Centre for Advanced Spatial Analysis (CASA) and AI technology start-up Kagenova, which was founded by 鶹ýƵվ scientists.

Man wearing a VR headset in a museum with sculptures behind him

The project will enablethese highly specialised teams to come together to share ideas, experiences and skills to support innovation in VR in the museum sector.

Kagenovahas developed new technology out of the exploration of the unknown horizons of the night sky by 鶹ýƵվ scientists in astrophysics. This will allow them toprovide photo-realism and interactivity in VR, at the same time and at scale. These new immersive technologies are powered byKagenova’sgeometric AI techniques, which are tailored specifically to VR.

Professor of astrostatistics and astroinformatics Jason McEwen (鶹ýƵվ Space and Climate Physics), who is also founder and CEO of Kagenova, said:"We're excited by this knowledge exchange partnership to help explore how technology could be used to support cultural exhibitions and make them more accessible."

The collaboration will explorethe ways in which virtual exhibitions captured in this waycan enhance the student learning experience (blended and online). This willbenefit both 鶹ýƵվ and the wider Higher Educationcommunity, as well enabling thegeneral publicto engage with collections in new ways, wherever they are in the world.

The findings from this project will be particularly beneficial for smaller museums, who often don’t have the budget or infrastructure to compete with national museums when developing new digital products and services.

The collaboration withKagenovaenables 鶹ýƵվ Culture to experiment with next generation 360VR technology. 鶹ýƵվ’s museums have been pioneering collections and exhibitions-led interdisciplinary research and inquiry for over a decade.

Dr Nina Pearlman (鶹ýƵվ Art Collections),who has been the strategic lead for this project, said: "Our exhibitions are integrated into the learning experience in differentwaysand we want to bring this pedagogical know-how into conversations with technology in a way that can bridge students’ onsite and remote learning experiences, as well as connect with our remote audiences.

“Collaboration supported by knowledge exchange funding is key to being able to identify novel ideas that can help us design better solutions, services and experiences to meet our current challenges.”

Researchers from鶹ýƵվ CASA have been exploring virtual environments for many years with a focus on technological innovation and accessibility, nurturing the next generation of developers and technology innovators.

Professor of Digital Urban Systems, Andy Hudson-Smith (鶹ýƵվ CASA) said: “The collaboration brings the ability to explore the edges of the technology, from multisite portals through to 3D objects embedded in the panoramic scenes and integration into emerging metaverses. All with a direct loop back into teaching and research at 鶹ýƵվ”.

Building on 鶹ýƵվ’s strength in innovation, the learnings from this project will be disseminated and shared across cultural and technology networks, the education sector and the media. Without this project, these learnings would be either logistically impossible or prohibitively expensive to achieve individually.

This knowledge exchange project is supported by 鶹ýƵվ’s Higher Innovation Fund (HEIF), managed by 鶹ýƵվ Innovation & Enterprise. The partnership between 鶹ýƵվ Culture, 鶹ýƵվ CASA and start-upKagenovahas been facilitated by the Business and Innovation Partnerships team within 鶹ýƵվ Innovation & Enterprise.

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Media contact

Jane Bolger

Tel:+44 (0)20 3108 9040

Email: j.bolger [at] ucl.ac.uk